Our mission statement is not to shame technology and its growth, but to spread awareness that with each new innovation there is going to be a new obstacle to overcome, and as a race we should learn to not be consumed by the privilege of technology and stay self aware.
Tom is in his mid 30’s living in a society where Smartphones have become obsolete, and now revolves around augmented reality. At first Tom was against the idea of the AR chip, but he quickly wanted to conform because everyone else had it. Tom has had the AR Chip for a couple of months now and became connected with society, but he quickly came to a realization that although his current day culture is the most connected than ever before, they are also the most empathetically disconnected.
The audience will follow Tom on a journey through his nightmares where, like his society, the line between reality and fantasy blurs. Tom undergoes a series of nightmares figgmented by the parallels of sociocultural phenomenon that everyone else is experiencing.
Tom is in an unknown space filled with a group of people that are all mindlessly facing one direction paying attention only their to HUD. Tom is the only one that does not have a HUD design and looks around and notices that everybody is togeth- er but not interacting with one another. Tom frantically tries to get the attention of some of the individuals around him, but fails to get anyones attention because they are enjoying the entertainment the AR Chip offers them.
In this nightmare, Tom encounters a version of himself mindlessly lost in the AR world sitting next to his signi cant other. They are both lost in their HUD with knowledge of each others presence. Mindful Tom gets apologetic and emotional towards his signi - cant other and expresses his sorrows regarding the status of their current relationship.
In the final nightmare sequence, Mindful Tom enters a very familiar space filled with familiar faces. Mindful Tom is remembering his days before the AR chip went viral, and watches himself having a good time with his friends, when all of a sudden one people in the group pulls out their smartphone to stare at it. Which then causes the entire group to pull out their smartphone one by one, like a trail of dominos. Eventu- ally, the entire room becomes quiet because everybody is busy with their electronic devices. Mindful Tom that’s watching the scene from the side gets infuriated and approaches Nightmare Tom and pushes him back causing the nightmare Tom to drop his phone. The phone falls slowly towards the ground, and the screen cuts to black.
Tom finally wakes up from his nightmares in shock, but the audience finds out that Tom has the AR Chip and his HUD turns on. The screen cuts to black.
Directed By: Caroline Parker-Stark, Chris H. Yoon, Moses Park
Director of Photography: Caroline Parker-Stark
Creative Director: Chris H. Yoon
Designers & Animators: Chris H. Yoon and Moses Park
Special Thanks To: Ming Tai & Charles Rose
Director: Michelle Dougherty, Imaginary Forces
Composer: Heitor Pereira
Kinetic Typography: Moses Park
First World Problems
First World Problems
by Froilan Tam, Stephanie Hong, and Moses Park
This is a narrative video about highlighting the insignificance of our problems in comparison to the actual issues in the society. We demonstrate that with the exaggeration of the first world problems as they are made absurd and arrogant. Then we show and compare them side by side to the real issues going on in this world. Our mood was a simple use of playful aesthetic to reveal the harsh reality.
Creative Mentor: Ming Tai
Voice Overs: Anonymous Voice Actors/Actresses
by: Hoe Jae Lee, Jason Bae, Suzy An, Moses Park, Christy Arimoto, Tae Joon Lee
This is a narration based on character animation about the digestion system taking us through process of food traveling through five levels of a factory (metaphor for the digestive system) where the workers are diligently working to dissolve the food.
Creative Mentor: Miguel Lee
Creative Director: Hoe Jae Lee
Stomach Stage-(Digestive System/Kerplunk)
The Breakfast Club
The Breakfast Club is about five students who meet at a Saturday detention as each of them seem to coming from different clique. My idea was to use the five students' fashion as the key element to tell story through the expression of what type of person they are from how each of them dress. Each of them have specific clothes that is used as representation of their personality which also relates to why they are given these nicknames, the Princess, the Brain, the Basket Case, the Athlete, the Criminal.
The Wolf of Wall Street
This is a sequential design about The Wolf of Wall Street, created through the use of photo comp. I used different photos of Wall Street to give a taste and sense of what the city is like to the viewers. And what I did for each frame was that I picked the main focal point of each photo and sharpened it so can receive more attention then its background. But for the last frame, which is where the main title pops out, I comped a wolf in the photo to match with the main title The Wolf of Wall Street.